|80 projects in result set.|
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80 projects in result set.
| ||3D graphical MUD Client||The client uses TCP/IP to connect to a server, which will provide strategic and tactical information regarding the game. Operational decisions are made by the client. The client supports audio using /dev/dsp, graphics using SPS2 (code by Jonathan "Kazan" Hobson), and uses both the pads and the keyboard as interfaces. It will allow people to talk to each other, fight each other and the monsters that are in the MUD, and solve any available quests (two so far).
Models are stored in Milkshape 3D format, textures in swizzled tm2 format and audio is currently in 11025 mono 8-bit format, though this could change later.
Players can move around with the directional buttons and the left stick, control the camera with the right stick, interact with the environment using the square button, fight using the cross button. Many other options (spells, option screens, mail boxes, et cetera) are available. See the file "CONTROLS" for details.
The project is currently looking for people that want to help coding and testing. Please contact me! (Contact me if you download the code, want to use the server, or for any other reason).||None|
| ||3DX||3DX is a Linux distrobution for the Playstation 2. Guides, kernels, precompiled programs, and support can be found here.||None|
| ||Advanced SPS2 Demos||This project contains various demos, effects and everything that may cross our minds and it's cool.
| ||Aidoru AI engine||Initially the project will consist of a vector unit accelerated AI engine for PS2 Linux. I hope to provide functionality for a few Neural Net architectures, A* and other pathfinding routines, various tree search methods, Prolog-style (but faster) logic, and various other useful AI game algorithms. Please view the README file for details and coding standards. If someone can donate some code/time, I would like to eventually add graphics and networking support to the engine.||None|
| ||APA Partition Support||This project provides the tools and information for running PS2 Linux on an APA (Aligned Partition Allocation) partition. This allows your PS2 Linux and PS2 Game Data to co-exist on the same hard-drive.||None|
| ||APT||APT is the Advanced Package Tool, which originated with Debian. This project provides APT (for RPM), and dependant packages. It provides automatic dependency resolution, package downloads, upgrades, (un)installation, etc., for RPM based systems. Be sure to carefully, read the documentation before attempting to install, this software can corrupt your RPM database if not correctly upgraded.
No liability for the contents of this project can be accepted. Use the software, examples and information at your own risk. This project may contain errors and inaccuracies that could be damaging to your system. Although this is highly unlikely, the author(s)/maintainer(s) do not take any responsibility for any problems you encounter. Proceed with caution. You have been warned.
| ||Ball Game||Welcome to Ball Game, your aim is to direct your ball to the goal on each level, sound easy? Then think again, you dont have direct control over your ball, instead you have to shoot it around the level, a bit like a pool ball, but this isn't some nice flat pool table, you'll have to content with gravity, wind, water and slopes, of course you're not entirely helpless, no you can collect power spheres along the way which allow you to change the properties of you ball (such as making it bouncy, or solid and heavy, or even turning it into a cube), but remember you can only carry a few of these spheres at once, it's up to you to decide which ones you want and which ones you leave behind.||None|
| ||BlockBuster:A 3D-arcade console game||BlockBuster is a 3d-arcade console game for the PS2Linux.
| ||C and C++ Programming Newbie Society||The aim of the C and C++ Programming Newbie Society is to teach programming to a wide variety of skill levels. Ranging from people who have never written code in their lives, to people who are aces in other languages (Such as Perl, PHP, or Visual Basic). There will be links to tutorials, code snippets to download, compile on their PS2's, and learn from, forums in which to discuss programming techniques, and ask for C/C++ help. I myself am on the journey of discovery with C/C++, and will therefore be posting my progress for others to follow. The Playstation2 Linux platform is a new and exciting opportunity for would-be programmers to arise and share their ideas, this project will attempt to bring their ideas to life with the magic of C/C++ and PS2 Linux.||None|
| ||Compiled For Your Convenience|
A bunch of useful scripts, binaries, etc of all the stuff you're likely to compile yourself, to help get things up and running quickly when installing a new Linux Kit.
If you have compiled something and would like to submit it to the project, e-mail firstname.lastname@example.org with an attachment or link. The full list of project admins is available on the project page.
A list of links to useful ps2linux related websites is in the "Docs" tab.
CFYC now has a website.
Need to know what all this software does? Read the CFYC software guide list
| ||DaBox demo||This program is intended as a demo for graphics and general programming. It places the user in a 6-sided (4 sides, roof, floor) box basically in which all the sides are texture mapped in the RGB channels and then gloss mapped in the alpha channel. It allows the user to pan the camera based using an analog stick and translate it using the other. It also contains a collision detection algorithm and uses SPS2, PS2GL, PS2SDK, GSLib, and EE-Newlib. It uses the core and both vector units, along with a few IOP modules, including a pad manager, a sound driver (it will have sound), and I can't decide if I should map the analog sticks to the game axes in the IOP or the EE core (I hope I don't have to use a VU for this). It consists of three components: initialization, application-stage graphics processing, the rendering loop, and the input/output components. I render the textures using a small ambient light and I don't believe that any specular or diffuse lighting will play a part.||None|
| ||Dark Racer SPS2||Following the tutorials by Mr Henry Fortuna, i shall make a 3D racing game with collision detection, physics, AI and the use of Force Feedback. Using SPS2, There shall be two types of race, a time trail and a race against another car, with future plans to make a 2 player race. All the code shall be commented and used for others to progress on. A nice menu system shall be put into place as well.||None|
| ||DJ Revolution||DJ Revolution is a real time DJ simulation that uses the analog controller DualShock2 (for Playstation 2) to scratch, switch records and tracks, adjust pitch, volume, and effects, and generally just remix stuff on the fly. It supports customizable records with user defined tracks, reversable crossfaders with different tapers, and customizable textures for the turntables, mixers, and record labels. Scripts will be included for creating new records and converting tracks to the 48k stereo 16 bit signed audio format that must be used.
Eventually, I'd like to add in a bemani-style music game where you can battle your friends in 2 player mode||None|
| ||ecare/itv prototype for senior citizens||This software is a prototype of a server-client system for senior citizens. It consists of a shopping-system, a message-system, a health-system, an emergency-system and two games. The software was created as the practical part of my diploma thesis. It is stable, however it is very insecure and slow, because the purpose of this prototype was to do usability-tests.||None|
| ||EffecTV for PS2||"EffecTV" is a real-time video effect processor.
You can enjoy movies, TV programs and any other video stream through the many amazing effects.
"EffecTV for PS2" is a specialized version for PlayStation2 Linux.
It uses the power of graphics processing of PlayStation2 to create
more amazing effect.||None|
| ||Elite Black Edition||Based on the tutorials provided by Dr H S Fortuna a remake of the 1980's classic 'Elite' for the SONY PlayStation 2 Linux Development Kit. In the initial release only the original game will be available, ie trading/combat, however future addtions include the ability to play 'online', more ships, features (ability to fly around the planet surface for example, co-operation between players, fleet management and control, planetary system control.
Work in progress, currently will render all objects, and basic trading is being worked in at the moment.
The new home for this project is located here.
| ||EmotionVJ||The purpose of this project is to create a PlayStation2-based visual mixer, that allows you to create your own "clips". Ideally it will work with 3d objects, particles, text and images that you can store on your HDD.
Far future plans: support for EyeToy or USB Camera and USB sound sampling (for real-time synchro to the music).
It will be like Moderngroove MOS Edition, but open for new visualisation sources.||None|
| ||EyeToy driver - Linux for PlayStation2||Driver to allow people to use the EyeToy in their projects on Linux for PlayStation 2.||None|
| ||Flubb||Flubb will be a puzzle/action game in which you'll have to shoot around some ball in a sticky level to reach a goal. The first task of this project will be a gameplay prototype to find out if and exactly how this concept works ;)||None|
| ||FORM||FORM [http://www.nikhef.nl/~form] is a program for large scale symbolic manipulation, written and mantained by Jos Vermaseren at NIKHEF. This project tries to provide a working version of FORM with the intention of being useful for analytic symbolic calculations mostly orientated for scientific research. It partially covers the lack of Computer Algebra Systems (CAS) available for the ps2linux.||None|
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