All ProjectsDirectory Tree | Traditional project browser | List ALL projectsTotal projects: 10 Display projects beginning with : A|B|C|D|E|F|G|H|I|J|K|L|M|N|O|P|Q|R|S|T|U|V|W|X|Y|Z|0|1|2|3|4|5|6|7|8|9|ALL
Project Name |
Description | Valiant Counter Attack : Sol Mars | Valiant Counter Attack : Sol Mars, Valiant in short, is a vertical shoot them up game in 3D :) Valiant tells the story of Mars colony fighting against Earth supremacy. The project objective is to provide an addictive gameplay (hey it's just a shoot) with addictive visuals, sounds and musics.
Just as usual, Valiant will be divided in several levels : space, earth, mars, asteroids, orbital stations, etc to provide visual diversity (water on earth, red/orange rocks on mars, gas in jupiter, etc) and gameplay diversity (ground attack on planets, slalom in asteroids field).
come later for more info. | Vector Unit Command Line | VCL vector unit preprocessor. This tool lets you generate optimized vector Unit code from a single VU instruction stream. Documentation and samples are included. | Video Input for PS2-Linux | Video4ps2linux is a basic framework for Video input on PS2-Linux using a USB camera. The framework uses the video4linux API and runs with ov511 chipset based cameras such as the Creative webcam plus. Rendering of the video frames is currently taken care of by ps2gl. Image processing functions such as Background Subtraction & Thresholding, Convolution low pass filtering and noise reduction are part of the project. These are provided to encourage experimentation with using video as an input device on PS2 for games or other projects. An example of using these functions as an input method for displacement mapping is included. Possible goals of the project are: Optimise all the video code to run with the MIPS-core Multi-Media Instructions, and add further Image processing functions into the project to expand the repetoire of input methods (such as Motion detection, colour tracking etc). | Virtual Rumour | Purpose of this project is to create information exchange model, that can be used in every game. Facts / stories / player actions / can be exchange between non-player characters (NPC) as they interact. Querying NPC can give different answers every time, as a result of gathering new information. | VU1 Microcode tutorials | If you want to enter a VU1 demo competition, like the amateur comp from 2003 (congrats to Kazan!) but have no idea how to get started, you need this microcode tutorial series!
Alternatively, if you just want to learn beginners VU coding without the hassle of integrating VU code with EE code, the VU harness might be just what you're looking for.
The on-line version has moved! It seems that my uklinux.net website has disappeared, so the VU tutorials are currently at my own site - http://paulsmith.is-a-geek.net/vututs/index.html. As a bonus, all of the separate chapters of the VU tuts are now available as PDF files - there is a link on each page. | VU1nteractive | Simplistic tool to view VU1 register settings and execute single commands on the VU, first step in creating a debugger. Postponed indefinitely due to lack of resources. [For a VU debugger, please see svvudb, http://playstation2-linux.com/projects/svvudb/ and don't forget to set breakpoints.] | vu coding stuff | This is a collection of tools, docs, etc to help vu coding. | VUC - VU Compiler | Compiler that translates a C like language to a VCL file that can be assembled to VU machine code. | VU Demo Coding Contest | VU Demos, harnesses and entries for past, present and future(!) VU Coding Contests.
| VU emulator | VU emu is an emulator for the PS2 VU1 vectorial unit developed in C++. The aim of the project is to be able to test small micro code routines and, once the code is safe, use it on the PS2.
If you have a PS2 Linux Kit you should forget this program and use Sauce's Visual VU Debugger. Sauces debugger is a powerful tool which perform a lot more functionality than VU emu. But for the rest of the people who does not have a Linux Kit this tool can be usefull. In fact I get involved in this project be cause I was tired of see how all the Linux Kit development tools like VCL are not distributed under open source.
This version is a very early beta of the product and it should contain dozens of bugs, I promise to debug it as soon as I can. I started this project as an 2 hours entertainment and, finally, I need more than three weeks to do this beta. I am a little feed up of this application so I do not test it deeply. Please, report any error found to m3ntol@yahoo.es in order to be fixed.Formula 1 |
|