Project Name |
Description |
Laatukauraa (demo) | Laatukauraa is a tAAt (http://www.taat.fi) combined demo contribution for the Assembly 2002. Unfortunately it was not shown on the big screen, but here it is. Enjoy.
Includes source code (uses PS2GL). Does NOT contain the used libraries (libmad (http://www.mars.org/home/rob/proj/mpeg/) for mp3 playback and ODE (http://www.q12.org/ode/ode.html) for physics.
Requires the newest bigphysarea kernel patches (for PS2STUFF).
|
lesschess | This is a port from OpenGL to SPS2 of a simple, fast, 3D chessboard program. Not all of the chess moves are yet implemented, e.g. castling, and no checking for endgame situations (like checkmate or stalemate) is performed. However, it compiles and runs perfectly fine, and is perfect for those moments that you don't have a chessboard handy... |
LfP German documentation | The documents that are available now about Linux for Playstation 2 are mainly in english (or japanese)- other languages were not available.
That's something this project wants to change a bit: With Your and my help, we can translate important general and technical informations to german.
Please feel free to contact me.
Die Dokumente, die jetzt über Linux für Playstation 2 erhältlich sind, sind in englisch oder auf japanisch - andere Sprachen sind nicht erhältlich.
Das ist etwas, das dieses Projekt ein wenig ändern möchte: mit Deiner und meiner Hilfe können wir die wichtigen allgemeinen und technischen Informationen auf deutsch übersetzen.
Bitte kontaktiere mich hierzu. |
lightWave scene preview tool for PS2 | LightWave(tm) scene preview tool for PS2 helps the user design an animation sequence in LightWave 7.5 onwards and play it back with as much fidelity as possible on the console.
Scene files are exported using a (supplied) plugin on the PC (MacOSX support coming soon) and then are played back on PS2 using the native playback code.
The playback code will be made opensource, however, since the LW scene exporter on PC/Mac uses proprietary code to extract some data from LightWave scenes, it's not possible to make it open source.
For a start, this project will be directed and crafted by one programmer, and will be made accessible to public when mature. |
Linux for PlayStation 2 Community | Linux for PlayStation 2 Community administrative page. |
Linux Framebuffer for PS2 | The aim of this project is to develop a Linux framebuffer driver for the Playstation2 that replaces the GS video driver that comes with the kit. The final goal is to test many non-X11 Linux libraries and applications for the embedded world that are based on the framebuffer abstraction (e.g. the Qt/Embedded library) and therefore cannot be used with the non-framebuffer based ps2gs driver. Examples of target applications: Konqueror web browser, Embedded Mozilla, Qtopia, etc. |
Linux PSII in Spanish, en Español | La idea de este proyecto es saber que tanto comunidad tenemos que hable español usando Linux en PSII para empezar a crear las listas y compartir informacion en nuestro idioma nativo.
Paulo Rivera |
Lunar Lander | Lunar Lander is a fun little 2D game based on realistic Newtonian physics. Thrust, acceleration and fuel mass loss are accurately modelled based on the actual specifications of the lander. The object of the game is to guide the lander to a safe touchdown while battling the relentless force of gravity.
I am using the SDL and SDL_mixer libraries to provide 2D graphics, sound and music. |