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Total projects: 5
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Project Name Description
DaBox demoThis program is intended as a demo for graphics and general programming. It places the user in a 6-sided (4 sides, roof, floor) box basically in which all the sides are texture mapped in the RGB channels and then gloss mapped in the alpha channel. It allows the user to pan the camera based using an analog stick and translate it using the other. It also contains a collision detection algorithm and uses SPS2, PS2GL, PS2SDK, GSLib, and EE-Newlib. It uses the core and both vector units, along with a few IOP modules, including a pad manager, a sound driver (it will have sound), and I can't decide if I should map the analog sticks to the game axes in the IOP or the EE core (I hope I don't have to use a VU for this). It consists of three components: initialization, application-stage graphics processing, the rendering loop, and the input/output components. I render the textures using a small ambient light and I don't believe that any specular or diffuse lighting will play a part.
Dark Racer SPS2Following the tutorials by Mr Henry Fortuna, i shall make a 3D racing game with collision detection, physics, AI and the use of Force Feedback. Using SPS2, There shall be two types of race, a time trail and a race against another car, with future plans to make a 2 player race. All the code shall be commented and used for others to progress on. A nice menu system shall be put into place as well.
Darrio WarrenDarrio wants to take out eggman and sonic before he rule the world. and before he do that all 7 chaos emarld will be in his hand to rule the universe
DJ RevolutionDJ Revolution is a real time DJ simulation that uses the analog controller DualShock2 (for Playstation 2) to scratch, switch records and tracks, adjust pitch, volume, and effects, and generally just remix stuff on the fly. It supports customizable records with user defined tracks, reversable crossfaders with different tapers, and customizable textures for the turntables, mixers, and record labels. Scripts will be included for creating new records and converting tracks to the 48k stereo 16 bit signed audio format that must be used. Eventually, I'd like to add in a bemani-style music game where you can battle your friends in 2 player mode
Doom for PS2The core of this project is to have a port of the Doom game to the PS2 platform. The port will be base on the already great port on Linux (csdoom, ggidoom, legacy, lsdldoom, prboom, zdoom, etc.) of the original Doom game source by idSoftware. The base feature for this port are ease to install (RPM and source), ease to use (command line and x-window) with clear documentation and support for joystick (DUALSHOCK 2 analog controller), mouse and keyboard. Also this project will provide a documented evaluation for each port with strong and weakness, installation step and tip to run it. A database of *.WAD (map) compatibility with the port. Finally, the port will be modified to use power of the PS2 to increase the immersion experience of Doom with the same game play.