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  Name Description Subprojects
Project Full scale clone of blender on XI aim to make this program as true to the original as possible. It will allow the same rendering capabilities as it's i86 brother. I hope to have some help from the public to make the renderer use the playstation's graphics chip to do most of the hard rendering work. This project has just started, so please feel free to lend a hand.None
Project GIF/VIF/DMAtag disassemblerReads in a GIF/VIF/DMAtag from a file, and prints its contents to the screen, useful in debugging perhaps. Current beta can translate GIFtags and provide warnings for some errors that may be hard to catch (e.g. setting PRIM in REGLIST mode). No VIF/DMA support yet. Compatible with .dat files for VU competitions, and VU dumps from Sauce's modified harnessNone
Project GNU binutilsProvide source and binaries of up-to-date versions of GNU binutils with EE patches.None
Project GNU C CompilerGCC is a standards compliant C compiler supported on a great number of platforms. This project will release binary and source versions of the compiler with support for Linux for Playstation 2.None
Project Gnu School Step RevolutionGSSR (Gnu School Step Revolution) is a PS2Linux port of a number of open source dance games. GSSR will eventually support any dance pad that is compatible with the PSX versions of Konami's Step Step Revolution and Dance Dance Revolution. It wil also eventually support tempo matching of (almost) any MP3 to sync game arrows with any song loaded.None
Project GravaStarBelive me or not, but there is a life on the Mars. Try to find it with the Grava Star Game. A Martian action/strategy game for Linux KitNone
Project IGGS_PS2 3D engineIGGS_PS2 is the name of the project our team has taken. What this project is about is utilizing the strengths of the PlayStation 2 hardware, as exposed through the SPS2 development library and libps2dev , in a meaningful and understandable way in order to provide strong foundations for a modern game engine using techniques that focus on hardware friendly approaches rather than complete reliance on the Linux operating system abstraction of the PlayStation 2 architecture. Our engine will work towards providing a graphics API (Transformation, Lighting, Clipping, Texturing, etc...) a basic game logic, animation and basics physics support. Our engine will feature also a model loader based on 3DSIntmd and IntmdLoader as provided by the PS2conv project: http://playstation2-linux.com/projects/ps2conv/ Ideas and suggestions were taken also from Henry Fortuna's PlayStation 2 Linux home-page at: http://www.hsfortuna.pwp.blueyonder.co.uk/ A lot of thanks go also to Sparky, Sauce, Cashimor, nAo, Fafalada, ERP and others on the #sps2 channel for their help, guidance and moral support (and some deserved kicks in the butt ;)). We want to make a point of a good documentation of the engine's components and of the algorithm/ideas chosen during development as we hope the experience we gather working on PlayStation 2 might be useful to others as well as to ourselves. We will make such documentation available in the future through journals published in HTML format as well as providing pre-compiled and working binaries.None
Project joypadlib - A joypad libraryThe standard joystick interface exposed through Linux, which is used by the samples included with PS2 Linux, is inadequate for accessing all the features of the newer Playstation joypads. Among the things you can't do with the standard Linux joystick interface are: -Read the analog sticks -Read the pressures on the "digital" buttons -Set the joypad vibration To address these shortcomings you could open up the devices directly in your own program and access and use ioctl commands. The problems with this approach are many: -ioctl calls are ugly -The format of joypad data isn't very well documented -Accessing the raw data returned from the devices is cumbersome and error prone The joypadlib library hides most of the ugliness and complexity of accessing the joypads, which will hopefully give anybody using this library more time to create games.None
Project KISS RendererThe KISS (Keep It Simple, Stupid) renderer is a basic Path 1 rendering library built on top of SPS2 and intmdloader. It supports backface culling, trivial clipping and a simple parallel/ambient lighting model. A set of functions are supplied for uploading VU1 microcode, geometry and texture data. The library could be used as the basis for a game engine, or as sample code when developing your own renderer.None
Project Laatukauraa (demo)Laatukauraa is a tAAt (http://www.taat.fi) combined demo contribution for the Assembly 2002. Unfortunately it was not shown on the big screen, but here it is. Enjoy. Includes source code (uses PS2GL). Does NOT contain the used libraries (libmad (http://www.mars.org/home/rob/proj/mpeg/) for mp3 playback and ODE (http://www.q12.org/ode/ode.html) for physics. Requires the newest bigphysarea kernel patches (for PS2STUFF). None
Project lesschessThis is a port from OpenGL to SPS2 of a simple, fast, 3D chessboard program. Not all of the chess moves are yet implemented, e.g. castling, and no checking for endgame situations (like checkmate or stalemate) is performed. However, it compiles and runs perfectly fine, and is perfect for those moments that you don't have a chessboard handy...None
Project LfP German documentationThe documents that are available now about Linux for Playstation 2 are mainly in english (or japanese)- other languages were not available. That's something this project wants to change a bit: With Your and my help, we can translate important general and technical informations to german. Please feel free to contact me. Die Dokumente, die jetzt über Linux für Playstation 2 erhältlich sind, sind in englisch oder auf japanisch - andere Sprachen sind nicht erhältlich. Das ist etwas, das dieses Projekt ein wenig ändern möchte: mit Deiner und meiner Hilfe können wir die wichtigen allgemeinen und technischen Informationen auf deutsch übersetzen. Bitte kontaktiere mich hierzu.None
Project Linux for PlayStation 2 CommunityLinux for PlayStation 2 Community administrative page.None
Project Linux Framebuffer for PS2The aim of this project is to develop a Linux framebuffer driver for the Playstation2 that replaces the GS video driver that comes with the kit. The final goal is to test many non-X11 Linux libraries and applications for the embedded world that are based on the framebuffer abstraction (e.g. the Qt/Embedded library) and therefore cannot be used with the non-framebuffer based ps2gs driver. Examples of target applications: Konqueror web browser, Embedded Mozilla, Qtopia, etc.None
Project Lunar LanderLunar Lander is a fun little 2D game based on realistic Newtonian physics. Thrust, acceleration and fuel mass loss are accurately modelled based on the actual specifications of the lander. The object of the game is to guide the lander to a safe touchdown while battling the relentless force of gravity. I am using the SDL and SDL_mixer libraries to provide 2D graphics, sound and music.None
Project memcardlib - A memory card library The standard memory card interface exposed through Linux ends up being a little cumbersome in real applications. If you want to read or get information about the memory card you end up having to open the device and do ioctl commands on it. If you want to write or delete files you end up having to mount/umount the memory card into some known directory and then perform your file operations. This library collects most of the things you might want to do with a memory card; such as determine the type and read, write, or delete files; and wraps them up into a neat interface, making the whole process of managing memory card files much easier.None
Project MIDI monitor Art"MIDI monitor Art" is a one of the visual musical instruments. It's controlled by MIDI messages, then you can perform sound and visual live with playing the MIDI instruments. It's consists of 4 parts, rhythm, bass, harmony, and solo. Please check http://f27.aaacafe.ne.jp/~songen/None
Project Music BoxThe purpose of musicbox is to be able to setup playlists quickly to use your ps2 to play music at a party or instead of the radio, etc. Will be fullscreen application with a slick gui. Plays MP3 and OGG files. Controllable completely from the ps2 controller. Will have a plugin architechure to allow you to create 'visualizers' that play along with the music.None
Project Myrkraverk's AdventureThis is Adventure, *the* text adventure :) This is a port of an ancient FORTRAN IV sources to gnu g77. There are other versions of this game, that run without problems on almost any system, but this version has, so far, only been know as FORTRAN IV sources since 1979 (and possible binaries for a few years more). I will agree that this is not what I intended to use the ps2linux system for when I bought it, but it *is* a video game :)None
Project NativeEnables kernel mode PlayStation® 2 development, so applications may take full advantage of the PlayStation® 2 high performance graphics hardware.None
80 projects in result set.
Displaying 20 per page.
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