Project Browser

Directory Tree | Traditional project browser | List ALL projects


Browsing by:
 
Open Folder  Programming Language
    Open Folder  C++
          C++

45 projects in result set.
Displaying 20 per page.
<1> <2> <3>
  Name Description Subprojects
Project Music BoxThe purpose of musicbox is to be able to setup playlists quickly to use your ps2 to play music at a party or instead of the radio, etc. Will be fullscreen application with a slick gui. Plays MP3 and OGG files. Controllable completely from the ps2 controller. Will have a plugin architechure to allow you to create 'visualizers' that play along with the music.None
Project obj2dsm - make ps2linux samples .dsmobj2dsm is a conversion utilitie. convert wavefront .obj 3d files to vu assembly .dsm files. support stripped format.None
Project Old School Games with SPS2.I will be rewriting some old games like Pong, Pacman, Breakout and Space Invaders for example. The purpose is to create a few more examples of using the SPS2 library. The code needs to be well commented so beginners can understand it. This is more a tutorial than a rewrite of games, some files might even just be examples in stead of games. All code, graphics and sound needs to be created from scratch so the games will not be identical to their originals. The examples does require sps2 0.4.0 or later. Please E-mail me with questions or suggestions. bamse@playstation2-linux.com Thanks to Steven "Sauce" Osman for writing the SPS2. https://playstation2-linux.com/projects/sps2/ Thanks to Henry S Fortuna for the excellent Tutorial. http://www.hsfortuna.pwp.blueyonder.co.uk/ /BamseNone
Project Opie for PS2 LinuxThis project was created to build the Playstation 2 a fully functional UI while at the same time using as little resources as possible, maintaining performance.None
Project Pinp Is Not Pool
====== Everything is now uploaded and in final form as far as we are concerned ====

This project is (at this stage) exactly what it says it isn't: a Pool game for the PS2 :)

The intention when this project was started was to create an arcadey Pool game with powerups, jumps, different playing surfaces etc... We were not able to achieve this in the given time, but otherwise it's a nice entertaining game :)

The game has been in development by us - a team of 4 at the University of Canberra - for about a year now, as our final year Engineering project. It was done mostly working on Saturdays and perhaps a few days here and there where we could fit them in.

To do in the future (probably by other willing people, since we don't have access to PS2s outside of uni):

Implement the 'arcadey' portion.
Make physics run better (on VUs?).
Whatever anyone comes up with :).
None
Project PlayStation IDE for WindowsPSXIDE codenamed 'KONDEV' has arrived, well at least a snapshot of my development and associated documentation that I have done. KONDEV is (will be) the ultimate in console development so you can develop for consoles like the PlayStation, PlayStation2 (Native or Linux based), Nintendo64, GameCube, XBox, PC (Windows and Linux) you get EVERYTHING you need including editors, debugger, emulator, compilers, docs, libaries, tools. Oh yeah AND THE SOURCE CODE. Contained in the zip file is the following : Windows Binary of the IDE Windows Dynamic/Static Libraries for the Emulator (YES!) Windows Dynamic/Static Libraries for the Debugger Various tools, work in progress The source code to the LOT of it
The new home for KonDev here.
None
Project Project LandscapeProject Landscape is a project to develop a 3D commercial standard videogame for the Playstation 2 Linux format. This project is NOT open-source and is only developed by authorised contributors. The only reason this project is not open for development by public contributors is to keep project management simple. Project Landscape will not use any non-PS2L specific 3D APIs such as OpenGL. This project is for PS2L and as such should run independently of a window manager and X-Windows. The Project Landscape page also hosts several other projects including Bang for Quake2 and PS2LQuake.None
Project PS2 3D programming TutorialThis is a project of a tutorial about 3D programming with linux kit and SPS2 library module. This tutorial start from the basic of 3D programming and goes on on more detailed topics. The tutorials is composed by a pdf document and accompaning examples. Some tools written in Visual Basic .NET are used throughout the tutorial to accomplish various tasks. VB was used because it was quick to produce utility with and it produces better interface rather using plain C++. VB.NET make also possible to access C++ code through Managed C++. I hope that you'll enjoy my work. Good work to everyone and have fun with PS2.None
Project PS2 Distributed Computing ResourceIn between playing games, compiling applications, listening to music, etc., there is much unused floating-point power that could be used for distributed computing projects, like Folding@Home, SETI@Home, or Distributed.Net. It is our aim to bring together several ps2 programmers that wouldn't mind discussing the advantages of having a client for the ps2 and also helping any compliant projects by porting their client, and eventually optimizing the client for the Emotion Engine. Obviously, these distributed computing projects are not completely open source, but usually all interesting code is released. So volunteer porters will likely have to sign a NDA with the project saying they will not leak information about how the data is verified to be from an authentic client.None
Project PS2 Game Engineps2engine comes from our school project. Our team, Delusional Studios, are taking the Electronic Game Design course at NBCC Miramichi. For our final product for next year, we are doing a ps2 game called Demonic Psychosis. In order to be able to make the game in time next year, I am starting the coding for the game engine now. The game engine so far supports a DMA memory manager, a DMA packet engine that supports automatic packet stitching with 32, 64 and 128 bit support, a DMA packet scheduler that allows you to flag packets to be sent or not and build a call list and send the call list for each DMA channel independent of each other. The game engine will eventually support quake 3 level support for interiors, quad trees for the outside areas, key-frame and skeletal animation with quake 2 models, light-wave models and custom file formats for optimized models. The custom model support allows user's to enter openGL like commands to enter vertexes, normals, colors. The matrix manager also is openGL like and contains all off the commands from openGL including scaling, translation, rotation and also a view matrix, projection matrix, camera matrix and model matrix. Plus two other matrixes used for lighting. There will be many more additions to the game engine as time goes by.None
Project PS2 Linux News and ResearchMass research that will cover many interesting aspects of the Linux Kit to bring something new to your everyday PS2 Linux life.None
Project Qtopia for PS2 LinuxThis project was created to build the Playstation 2 a fully functional UI while at the same time using as little resources as possible but maintaining performance.None
Project Recursive 3-D Ray Tracing ProgramRayTracing creates a two dimesional near-photorealistic picture of a three-dimensional scene. Combining scenes (frames) simple animations are also produced. It takes an ASCII description file (*.rt) and "scans" the scene using the "Ray Tracing" techinque: the scene is projected from the viewer to the scene. Understanding how this program works is very helpful in the learning process required to take advantage of the Ps2 3D graphics library. You learn why textures (materials) are needed, how lamps an thier position affect the coloring of the objects, reflection, transparency, etc. The code is based on a PC MS-DOS 16bit code written by Christopher D. Watkins, as part of the Book "Programming in 3 Dimensions" ISBN 1-55851-220-9. This book is out of print. The render quality is very good, but the performance (speed) is terrible. All output is painted on the screen using the POINT primitive. Several description files are provided, including metalic bouncing balls, Waves, DNA molecule, engine, a pool table, a simple robot, etc. New versions should make a better using of PS2 graphics and math libraries (to improve performance).None
Project Samba101Samaba101 will be a project covering the installation, setting up and using Samba on your PS2 Linux Kit. After setup is done correctly you will be able to transfer files from other platforms such as Windows. This project will be my first of a series of projects concerning the PlayStation®2 Linux Kit and I will record eveything I learn as I go along from what to do and what not to do. The documents will be in PDF ( Acrobat ) format. Comments are welcome and can be sent to little_addict@hotmail.comNone
Project soundlib - A sound libraryThis library provides a set of functions that allow for mixing and output of sound on the Playstation 2 Linux platform. Among the features provided by this library are: -Built-in support for WAV, MP3, and OGG sound formats. -Streaming from memory (for higher performance) or disk (for reduced memory usage). -User-defined "callback" sounds. -Hooks for post-processing on individual sounds as well as device buffers. -3D sound processing. -Changeable volume and playback rate for sounds. -8 sample programs demonstrating features of the library. -It's free. The source code is yours to do whatever you'd like. -And more..... None
Project SpiderlandA brutal nuclear war has destroyed mankind. The only creatures to make it through are insects and spiders but they have now evolved into a new race, perhaps even more aggressive than the humans. Spiderland is a strategy game with a clan based multiplayer system that allows people to play on the Internet from and against any platform! Spiderland is our first title and will be released later this year. Here we will post information about the Playstation2 Linux version but if you want any general news about the game please visit http://www.linux-games.co.uk/None
Project SPS2 Demosurprise! :)None
Project SPS2 - Direct PS2 Access EnvironmentThe sps2 project is home to utilities that seek to maximize direct access to the PS2 hardware -- the DMAC, the VUs and the EE/GS registers -- within the linux kernel. The approach taken by sps2 is one that requires no kernel modification (other than loading a kernel module) and does not permanently reserve any portion of the memory for DMA access at boot time. This project is home to the module, the support libraries, and sample applications that use it. A possible long-term goal for the project is to create an environment such that the same code can be compiled and run either within the linux kernel or directly on the RTE, hopefully maximizing the similarity between linux-based development and low-level development.None
Project Stella (Atari 2600 emulator) for PS2Stella is a cross platform Atari 2600 emulator. This project is a Playstation 2/Linux port of the project, using the GS for drawing rather than a slower middle layer such as X windows or SDL. A user interface is built into the program to support playing multiple games without quitting the program.None
Project The libps2dev HTML DocumentationThe libps2dev documentation is merely stored as text files on the Linux system, and looking up functions is a laborious task. The aim of the libps2HTML project is to create a fully navigable, fully-hyperlinked documentation for the libps2dev library. Readers will be able to submit comments about functions/structures etc., adding their own usage guidelines to the documentation and sharing useful tips. This will enable a much smoother workflow for those who have a PC next to their Linux kit, so they can look up details quickly and in parallel with their programming, without having to have a network set up. It will be available in a plain-HTML format and as a .CHM file for those who wish to download for later perusal.None
45 projects in result set.
Displaying 20 per page.
<1> <2> <3>