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56 projects in result set.
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  Name Description Subprojects
Project Quake 2 for PS2The single purpose of this project is to port the Quake 2 game source-code to the PS2 platform. Yes, Quake 2 is now officially "old news", but you might be surprised to learn that Quake 1 through Quake 3 use the same codebase. Once the porting effort is done, the project may evolve to incorporate more modern features. Note that you will need game data from the Quake 2 CD for any of this to be of use, or you must have a completely new set of game data.None
Project Recursive 3-D Ray Tracing ProgramRayTracing creates a two dimesional near-photorealistic picture of a three-dimensional scene. Combining scenes (frames) simple animations are also produced. It takes an ASCII description file (*.rt) and "scans" the scene using the "Ray Tracing" techinque: the scene is projected from the viewer to the scene. Understanding how this program works is very helpful in the learning process required to take advantage of the Ps2 3D graphics library. You learn why textures (materials) are needed, how lamps an thier position affect the coloring of the objects, reflection, transparency, etc. The code is based on a PC MS-DOS 16bit code written by Christopher D. Watkins, as part of the Book "Programming in 3 Dimensions" ISBN 1-55851-220-9. This book is out of print. The render quality is very good, but the performance (speed) is terrible. All output is painted on the screen using the POINT primitive. Several description files are provided, including metalic bouncing balls, Waves, DNA molecule, engine, a pool table, a simple robot, etc. New versions should make a better using of PS2 graphics and math libraries (to improve performance).None
Project Sauce's Visual VU DebuggerSauce's Visual VU Debugger (svvudb for short) is a graphical debugger for the vector units. It has an interface that you view on your PC while you execute code on the PS2. This is an X-Windows interface for the PS2, for a PC running linux, as well as a native Windows interface for a PC running Windows. If you're developing VU code that's not targetted towards graphics, you could also run X on your PS2 and use this to debug the code. The debugger supports both VU0 and VU1. Some of the debugger's features: - It allows you to debug UNMODIFIED applications as they run. - It allows you to, from the command prompt, load up code and data and debug it. - It allows you to browse all the VU registers and modify most of them when the program is suspended. - It allows you to view and modify the contents of the VU memory. - It allows you to single-step through the code or set specific breakpoints. - With very simple changes to your code, the debugger can be triggered at the developer's will. This is useful when debugging a specific bit of code that may not necessarily be loaded when the debugger is started up. - When the debugger is not running, applications run at full speed. With the debugger running, applications run at full speed except when suspended by breakpoints. Future features for this project are top secret. Please visit http://terratron.com/ps2linux/ for more screen shots. Enjoy!None
Project Simple OSS Sound for PS2 LinuxSOSS allows defining instruments, specifying waveform, ADSR envelope and stereophonic pan envelope, which can be played in one of multiple sound channels using a simple API, SOSS will compute the resulting waveform in real time, and output it to a OSS /dev/dsp device. Sample code is included which plays a short piece of music, but SOSS can also be used for sound effects. The mixer is written in assembly language, and utilizes EE Core multimedia instructions.None
Project soundlib - A sound libraryThis library provides a set of functions that allow for mixing and output of sound on the Playstation 2 Linux platform. Among the features provided by this library are: -Built-in support for WAV, MP3, and OGG sound formats. -Streaming from memory (for higher performance) or disk (for reduced memory usage). -User-defined "callback" sounds. -Hooks for post-processing on individual sounds as well as device buffers. -3D sound processing. -Changeable volume and playback rate for sounds. -8 sample programs demonstrating features of the library. -It's free. The source code is yours to do whatever you'd like. -And more..... None
Project SpiderlandA brutal nuclear war has destroyed mankind. The only creatures to make it through are insects and spiders but they have now evolved into a new race, perhaps even more aggressive than the humans. Spiderland is a strategy game with a clan based multiplayer system that allows people to play on the Internet from and against any platform! Spiderland is our first title and will be released later this year. Here we will post information about the Playstation2 Linux version but if you want any general news about the game please visit http://www.linux-games.co.uk/None
Project SPS2 - Direct PS2 Access EnvironmentThe sps2 project is home to utilities that seek to maximize direct access to the PS2 hardware -- the DMAC, the VUs and the EE/GS registers -- within the linux kernel. The approach taken by sps2 is one that requires no kernel modification (other than loading a kernel module) and does not permanently reserve any portion of the memory for DMA access at boot time. This project is home to the module, the support libraries, and sample applications that use it. A possible long-term goal for the project is to create an environment such that the same code can be compiled and run either within the linux kernel or directly on the RTE, hopefully maximizing the similarity between linux-based development and low-level development.None
Project Texture SwizzlingezSwizzle is a Windows MFC application that allows you to swizzle/unswizzle your textures. It reads a number of formats and has a batch feature to convert all your textures quickly. It generates TIM2 files, but with the source provided it is very easy to change it to generate any format you are using. The documentation also explains the theory behind texture swizzle and has a table with swizzleable sizes and respective speed increases.None
Project The libps2dev HTML DocumentationThe libps2dev documentation is merely stored as text files on the Linux system, and looking up functions is a laborious task. The aim of the libps2HTML project is to create a fully navigable, fully-hyperlinked documentation for the libps2dev library. Readers will be able to submit comments about functions/structures etc., adding their own usage guidelines to the documentation and sharing useful tips. This will enable a much smoother workflow for those who have a PC next to their Linux kit, so they can look up details quickly and in parallel with their programming, without having to have a network set up. It will be available in a plain-HTML format and as a .CHM file for those who wish to download for later perusal.None
Project Virtual RumourPurpose of this project is to create information exchange model, that can be used in every game. Facts / stories / player actions / can be exchange between non-player characters (NPC) as they interact. Querying NPC can give different answers every time, as a result of gathering new information.None
Project VU1 Microcode tutorialsIf you want to enter a VU1 demo competition, like the amateur comp from 2003 (congrats to Kazan!) but have no idea how to get started, you need this microcode tutorial series! Alternatively, if you just want to learn beginners VU coding without the hassle of integrating VU code with EE code, the VU harness might be just what you're looking for. The on-line version has moved! It seems that my uklinux.net website has disappeared, so the VU tutorials are currently at my own site - http://paulsmith.is-a-geek.net/vututs/index.html. As a bonus, all of the separate chapters of the VU tuts are now available as PDF files - there is a link on each page.None
Project VU1nteractiveSimplistic tool to view VU1 register settings and execute single commands on the VU, first step in creating a debugger. Postponed indefinitely due to lack of resources. [For a VU debugger, please see svvudb, http://playstation2-linux.com/projects/svvudb/ and don't forget to set breakpoints.]None
Project VUC - VU CompilerCompiler that translates a C like language to a VCL file that can be assembled to VU machine code.None
Project VU Demo Coding ContestVU Demos, harnesses and entries for past, present and future(!) VU Coding Contests. None
Project xmame for PlayStation 2Building on Nicola Salmoria and The MAME Team's MAME emulator, and Lawrence Gold's work on xmame, xmame for Playstation 2 leverages the incredible amount of work already done to emulate classic and contemporary arcade machines in traditional computing environments.None
Project xRhino Linux KernelThe xRhino Linux kernel is a public kernel project to upgrade the standard 2.2.1 Playstation 2 Linux kernel to the latest 2.2.x series kernel and eventually the latest 2.4.x series kernel. None
56 projects in result set.
Displaying 20 per page.
<1> <2> <3>