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  Name Description Subprojects
Project obj2dsm - make ps2linux samples .dsmobj2dsm is a conversion utilitie. convert wavefront .obj 3d files to vu assembly .dsm files. support stripped format.None
Project OpenGL Stuff: sample OpenGL codeOpenGL example code and other OpenGL related stuff. If you would like to learn how to program graphics with OpenGL then, Checkout the examples here to learn how, starting with the basics in 2D graphics up to basic 3D graphics. (see http://www.OpenGL.org for more info about the language)None
Project Opie for PS2 LinuxThis project was created to build the Playstation 2 a fully functional UI while at the same time using as little resources as possible, maintaining performance.None
Project Peach GardensPeach Gardens is a 2d adventure game for Playstation 2 Linux kit. The game is situated on a wonderful piece of land, where nothing bad ever happens. In this world, a young boy is about to leave his parents to start a life of his own in some far-away land. As a player, your job is to guide the boy through various challenges that shape his skills and prepare him for his chosen profession. The game features exploration, puzzles, trading, some role-playing elements and mini-games. Peach Gardens uses libps2dev library. Full source code is available at project page.None
Project Pinp Is Not Pool
====== Everything is now uploaded and in final form as far as we are concerned ====

This project is (at this stage) exactly what it says it isn't: a Pool game for the PS2 :)

The intention when this project was started was to create an arcadey Pool game with powerups, jumps, different playing surfaces etc... We were not able to achieve this in the given time, but otherwise it's a nice entertaining game :)

The game has been in development by us - a team of 4 at the University of Canberra - for about a year now, as our final year Engineering project. It was done mostly working on Saturdays and perhaps a few days here and there where we could fit them in.

To do in the future (probably by other willing people, since we don't have access to PS2s outside of uni):

Implement the 'arcadey' portion.
Make physics run better (on VUs?).
Whatever anyone comes up with :).
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Project PlayStandard Linux ProjectPlayStandard is, or will be, a collection of tools designed to optimise the Playstation 2 Linux environment. All PS2 media is designed so it meets the PS2's power, and does not go over. Software developed for linux does not take this into account, and so we hope to delve deep into the Playstation's power and form a guideline for producing future software, providing code snippets and tools, even perhaps a kernel, for doing so. This will make it go faster, eliminating the need for RAM hacks.None
Project PlayStation IDE for WindowsPSXIDE codenamed 'KONDEV' has arrived, well at least a snapshot of my development and associated documentation that I have done. KONDEV is (will be) the ultimate in console development so you can develop for consoles like the PlayStation, PlayStation2 (Native or Linux based), Nintendo64, GameCube, XBox, PC (Windows and Linux) you get EVERYTHING you need including editors, debugger, emulator, compilers, docs, libaries, tools. Oh yeah AND THE SOURCE CODE. Contained in the zip file is the following : Windows Binary of the IDE Windows Dynamic/Static Libraries for the Emulator (YES!) Windows Dynamic/Static Libraries for the Debugger Various tools, work in progress The source code to the LOT of it
The new home for KonDev here.
None
Project printer packsto write, post, modify, and repair various printer drivers for linux ps2. files will provide drivers for printing via network, or USB. None
Project PS2 as a network serverThe Linux for PS2 kit turns the PS2 into a full-blown Linux server. My intention is to provide a detailed and easy to follow set of documentation (including screen shots where possible) which describes the process of getting everything configured and working properly. As a start, I will be consolidating the existing documentation for the following procedures; 1) Configuring host and client information for basic networking* 2) Configuring samba file sharing for Windows* and Mac 3) Configuring telnet and ftp services for Windows* and Mac* clients 4) Configuring remote X-Windows sessions including links to free X-servers for Windows* and Mac clients 5) Configuring and running browsers (Dillo* and hopefully Mozilla in the near future) 6) Using the PS2 as a backup/archive box* 7) Using the PS2 as an E-commerce server running Web-based applications (Javascript* and Java when available) *Procedures and processes that I already have running in my home network environment With its large disk and great data transfer rates, the PS2 appears to be an excellent resource for anyone wanting to backup other systems. The cost of the PS2-linux kit is very competitive with other backup solutions such as external tape. In my own case, purchasing the kit has eliminated my need to upgrade my Windows '95 machine (in order to increase disk capacity) or purchase a Sun blade, which I had intended to use as an E-commerce server.None
Project PS2 Bluetooth Access PointTurn your unused Playstation2 into a Bluetooth Acces Point providing GN, NAP and LAN profile. It can also be connected to other AP, or you can use DUN profile with your Mobile Phone as an alternative Internet access.None
Project PS2 Demo and Presentation ProjectThinking about lugging your PS2 to your local LUG (Linux Users Group) for a presentation, but not sure what to show off? Interested in writing little demo applications to show off what the PS2 can do, to be shown at LUGs and computer fairs? Then this project is for you! This project will provide a space where people interested in presenting Linux for the PS2 at user group meetings and community computer fairs can get together to show off their tips, tricks, and ideas for successfully presenting Linux for the PS2, can discuss new presentation ideas, and can post their PS2 Linux presentation horror stories :). This space will also provide a place where demonstration developers can get together to produce software intended to show off the PS2's capabilities for use at such presentations. This could be anything from multimedia slideshow templates you can use for giving a presentation to your local LUG, to self-rumming demonstrations for use at computer fairs and trade shows. Lastly, this space will also act as a place for members of the PS2 Linux community to announce upcoming demonstrations of Linux for the PS2.None
Project PS2 Diskless ClientThis project provides a means of using the Playstation2 without a hard disk in two ways. It provides a memory-card image for booting off of an initial ramdisk (initrd), or alternatively booting its root filesystem directly over NFS. Patches for the xRhino 2.2.21-pre1-xr7 kernel are provided for booting off of eth0 as a non-module (built into the kernel). Prebuilt kernel images and initrd are available, as well as do-it-yourself instructions. The initrd can serve as a rescue card with full (stripped) libraries and several binaries to recreate an ext2 or reiserfs filesystem and set up networking with NFS and telnet/ftp support. Most of the binaries are recompiled specifically for this setup.None
Project PS2 Distributed Computing ResourceIn between playing games, compiling applications, listening to music, etc., there is much unused floating-point power that could be used for distributed computing projects, like Folding@Home, SETI@Home, or Distributed.Net. It is our aim to bring together several ps2 programmers that wouldn't mind discussing the advantages of having a client for the ps2 and also helping any compliant projects by porting their client, and eventually optimizing the client for the Emotion Engine. Obviously, these distributed computing projects are not completely open source, but usually all interesting code is released. So volunteer porters will likely have to sign a NDA with the project saying they will not leak information about how the data is verified to be from an authentic client.None
Project PS2 Linux News and ResearchMass research that will cover many interesting aspects of the Linux Kit to bring something new to your everyday PS2 Linux life.None
Project PS2 Linux Package RepositoryThis project maintains the packages that come with the PS2 Linux Kit. We accept patches and create new binary RPMs and source RPMs. Additionally, packages that are deemed generally useful enough can be added to the project. All packages that have been added or changed since PS2 Linux was released can be found here.None
Project PS2 Linux without a Hard Disk DriveThe Playstation2 Linux kernel allows for the possibility of expanding a file system image into a ramdisk created at bootup time. This bypasses the need for the hard disk and network adapter. However, seeing as it must use the proprietary RTE on the kit's DVD1, this is not a way of bypassing buying the kit altogether, it would simply allow you to demo some of your work on a friend's PS2 without them having to buy the kit. So far we have investigated and successully been able to replace the large glibc with the much smaller uClibc, and replace the shell and other useful commands with the busybox, both of which are used in embedded systems work, and are designed for small file sizes, thereby using less of the PlayStation's 32Mb of RAM with the ramdisk, leaving more for sample applications to run in.None
Project PS2 Linux YabasicI wanted to clone the PS2Yabasic editor/interpreter from PAL demo discs and make it run under linux. I couldn't do it. If anyone wants to take this project over from me, e-mail eratosthenes@users.playstation2-linux.comNone
Project PS2 MIDI-Karaoke PlayerA PS2 running Linux and attached to a television makes a perfect (and affordable) karaoke machine for parties! With thousands of MIDI and MIDI-Karaoke files already freely available on the internet, you don't have to shell out a fortune to enjoy karaoke from the comfort of your own living room. Support for English & Japanese lyrics and USB microphones is planned. Other features such as fancy moving backgrounds, tempo & pitch change, and scoring / calorie tracking (common in Japanese karaoke machines) will be implemented at later stages!None
Project PS2 Neural Network SimulatorPS2Neural is low-level framework to support running neural networks, optimized for the PS2's hardware (Hebbian-like and error-corrector/backprop). Some ps2neural developers are also interested in developing visualization plugins using the GS.None
Project Qtopia for PS2 LinuxThis project was created to build the Playstation 2 a fully functional UI while at the same time using as little resources as possible but maintaining performance.None
80 projects in result set.
Displaying 20 per page.
<1> <2> <3> <4>