Project Browser

Directory Tree | Traditional project browser | List ALL projects


Browsing by:
 
Open Folder  Topic
    Open Folder  Game Engine
        Open Folder  Artificial Intelligence
              Artificial Intelligence.

  Name Description Subprojects
Project Aidoru AI engineInitially the project will consist of a vector unit accelerated AI engine for PS2 Linux. I hope to provide functionality for a few Neural Net architectures, A* and other pathfinding routines, various tree search methods, Prolog-style (but faster) logic, and various other useful AI game algorithms. Please view the README file for details and coding standards. If someone can donate some code/time, I would like to eventually add graphics and networking support to the engine.None
Project Blazing PaintballI would like to create a 2d paintball game with RPG qualities. Including stores, different tarrain, and a variety of weapons. I would like this game to oneday be a online game, for as for now it can be single player. Like for example you could have a certain amount of weight and you have to lvl up by getting splats. You will get money in the game. When you log out of the game your money and equipment is all saved so when you log back in you just keep splatting. There are AL players in the game that shoot back at you. If you would like to take part in creating this game just let me know.None
Project PS2 Neural Network SimulatorPS2Neural is low-level framework to support running neural networks, optimized for the PS2's hardware (Hebbian-like and error-corrector/backprop). Some ps2neural developers are also interested in developing visualization plugins using the GS.None
Project Virtual RumourPurpose of this project is to create information exchange model, that can be used in every game. Facts / stories / player actions / can be exchange between non-player characters (NPC) as they interact. Querying NPC can give different answers every time, as a result of gathering new information.None
Project Xaal'Tiqincis VXaal'Tiqincis V is basically the fifth regeneration of the old Xaal'Tiqincis program that the Digital Challenge Group started writing in 1989. This time without the graphics from Jan-Willem van Aalst, but with 3D graphics provided by the ps2mud client, a project elsewhere on this site. This project will contain example server code for the ps2mud as well as documentation about the project, as well as form an umbrella for all related projects. Note that to run the software, you will need the pike programming languages working on your platform.None