|Audio||Audio tools||1 projects|
|Graphics||Graphics tools||2 projects|
|Programming||Programming tools||10 projects|
|Testing and QA||Testing and QA tools||2 projects|
| ||Compiled For Your Convenience|
A bunch of useful scripts, binaries, etc of all the stuff you're likely to compile yourself, to help get things up and running quickly when installing a new Linux Kit.
If you have compiled something and would like to submit it to the project, e-mail firstname.lastname@example.org with an attachment or link. The full list of project admins is available on the project page.
A list of links to useful ps2linux related websites is in the "Docs" tab.
CFYC now has a website.
Need to know what all this software does? Read the CFYC software guide list
| ||Compiled For Your PS2Linux||None|
| ||Elite Black Edition||Based on the tutorials provided by Dr H S Fortuna a remake of the 1980's classic 'Elite' for the SONY PlayStation 2 Linux Development Kit. In the initial release only the original game will be available, ie trading/combat, however future addtions include the ability to play 'online', more ships, features (ability to fly around the planet surface for example, co-operation between players, fleet management and control, planetary system control.
Work in progress, currently will render all objects, and basic trading is being worked in at the moment.
The new home for this project is located here.
| ||Mozilla for PlayStation2||This project will provide a Mozilla distribution for the PlayStation2. This project will also collect associated files, utilities and documentation to enable users to build Mozilla on their own.||None|
| ||PlayStandard Linux Project||PlayStandard is, or will be, a collection of tools designed to optimise the Playstation 2 Linux environment. All PS2 media is designed so it meets the PS2's power, and does not go over. Software developed for linux does not take this into account, and so we hope to delve deep into the Playstation's power and form a guideline for producing future software, providing code snippets and tools, even perhaps a kernel, for doing so. This will make it go faster, eliminating the need for RAM hacks.||None|
| ||PlayStation 2 for Education||The PlayStation 2 for Education project is for those of us using the PlayStation 2 for education. The project is a place where we pass on to others how we use the PlayStation 2.
The project will have reviews of software we use to educate ourselves and software we use when we are at our schools or other places of learning.
The project will be a resource for other projects that are building software for education, providing a place to find people interested in some topic or education related project. It can provide help or pointers to more information when that is needed.
The PlayStation 2 and the Linux kit provide a good way to learn. This project provides a place to start learning with the PlayStation 2.||None|
| ||Playstation 2 Linux System Documentation||The P2LSD Project provides documentation for setting up, using and programming for the Playstation 2 Linux system. Items included in the project are FAQs, HOW-TOs and Handbooks about very specific PS2 Linux topics such as "How to use the IPU" and "The Memory Card FAQ".||None|
| ||PlayStation IDE for Windows||PSXIDE codenamed 'KONDEV' has arrived, well at least a snapshot of my development and associated documentation that I have done.
KONDEV is (will be) the ultimate in console development so you can develop for consoles like the PlayStation, PlayStation2 (Native or Linux based), Nintendo64, GameCube, XBox, PC (Windows and Linux) you get EVERYTHING you need including editors, debugger, emulator, compilers, docs, libaries, tools. Oh yeah AND THE SOURCE CODE.
Contained in the zip file is the following :
Windows Binary of the IDE
Windows Dynamic/Static Libraries for the Emulator (YES!)
Windows Dynamic/Static Libraries for the Debugger
Various tools, work in progress
The source code to the LOT of it|
The new home for KonDev here.
| ||PS2 Neural Network Simulator||PS2Neural is low-level framework to support running neural networks, optimized for the PS2's hardware (Hebbian-like and error-corrector/backprop). Some ps2neural developers are also interested in developing visualization plugins using the GS.||None|
| ||Pulsar||A 3d space ship shoot-em-up. Will run under native mode (not linux) using the psal library. The psal library is being developed along side Pulsar.||None|
| ||RealPlayer for PlayStation 2||This project will port Helix Player - the open source version of RealPlayer - to PlayStation 2 Linux. It will include codec support for RealAudio and RealVideo playback. It will also provide assorted build documentation and other help files.||None|
| ||Samba101||Samaba101 will be a project covering the installation, setting up and using Samba on your PS2 Linux Kit. After setup is done correctly you will be able to transfer files from other platforms such as Windows.
This project will be my first of a series of projects concerning the PlayStation®2 Linux Kit and I will record eveything I learn as I go along from what to do and what not to do. The documents will be in PDF ( Acrobat ) format.
Comments are welcome and can be sent to email@example.com||None|
| ||The BlackRhino Linux Distribution||BlackRhino is a free Debian-based GNU/Linux software distribution for the Sony PlayStation 2.
It contains over 1,200 software packages to aid in using and creating programs for the Sony PlayStation 2 GNU/Linux kit. The software packages range in functionality from simple games, to text editors, compilers, web servers, windowing systems, database systems, graphics packages, mail servers and a variety of other tools and utilities.
It is released in the hopes that an up-to-date Linux distribution will aid hobbyist game and embedded systems programmers in gaining new skills and creating new software for the PS2 Linux system.