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Directory Description
  Documentation  Documentation
      Conference Materials/Presentations  Conference materials and presentations
      File Formats  Documentation of file formats
      Hardware Manuals  Documentation on the PS2 hardware
  Drivers and SDKs  Libraries, drivers, and associated APIs for using them
  Sample Code  Sample code
      DMA  Code showing the use of DMA and the libpkt libraries.
      EE  The core MIPS side of the processor (Emotion Engine)
      GS and GIF  Code showing various usages of the GIF and GS (Graphics Synthesiser)
      Peripherals  Stuff that connects to the PS2 externally
          Controllers  Pads, NeGcon, DualShocks, Guns, and other controllers
          USB  USB mice, keyboards, cameras, etc.
      VU and VIF  Code using the VU (Vector Units) and VIF (Vector unit InterFace)
  Tools  Tools and applications
      Audio  Audio tools
      Graphics  Graphics tools
      Programming  Programming tools
          Utilities  Programming utilities
      Testing and QA  Testing and QA tools

Directory: Graphics
Description: Graphics tools

Project NameDescription
 [Package][Release][Release Notes][Download][Release Date][Days old]
Full scale clone of blender on XI aim to make this program as true to the original as possible. It will allow the same rendering capabilities as it's i86 brother. I hope to have some help from the public to make the renderer use the playstation's graphics chip to do most of the hard rendering work. This project has just started, so please feel free to lend a hand.
 xbclone0.1-pre-alphaRelease Notes4 Jul, 20032263
lightWave scene preview tool for PS2LightWave(tm) scene preview tool for PS2 helps the user design an animation sequence in LightWave 7.5 onwards and play it back with as much fidelity as possible on the console. Scene files are exported using a (supplied) plugin on the PC (MacOSX support coming soon) and then are played back on PS2 using the native playback code. The playback code will be made opensource, however, since the LW scene exporter on PC/Mac uses proprietary code to extract some data from LightWave scenes, it's not possible to make it open source. For a start, this project will be directed and crafted by one programmer, and will be made accessible to public when mature.
2 projects