Project Description: ps2engine comes from our school project. Our team, Delusional Studios,
are taking the Electronic Game Design course at NBCC Miramichi. For our
final product for next year, we are doing a ps2 game called Demonic
Psychosis. In order to be able to make the game in time next year, I am
starting the coding for the game engine now.
The game engine so far supports a DMA memory manager, a DMA packet
engine that supports automatic packet stitching with 32, 64 and 128 bit
support, a DMA packet scheduler that allows you to flag packets to be
sent or not and build a call list and send the call list for each DMA
channel independent of each other. The game engine will eventually
support quake 3 level support for interiors, quad trees for the outside
areas, key-frame and skeletal animation with quake 2 models, light-wave
models and custom file formats for optimized models. The custom model
support allows user's to enter openGL like commands to enter vertexes,
normals, colors. The matrix manager also is openGL like and contains all
off the commands from openGL including scaling, translation, rotation
and also a view matrix, projection matrix, camera matrix and model
matrix. Plus two other matrixes used for lighting. There will be many
more additions to the game engine as time goes by. |