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Name |
Description |
Subprojects | | LfP German documentation | The documents that are available now about Linux for Playstation 2 are mainly in english (or japanese)- other languages were not available.
That's something this project wants to change a bit: With Your and my help, we can translate important general and technical informations to german.
Please feel free to contact me.
Die Dokumente, die jetzt über Linux für Playstation 2 erhältlich sind, sind in englisch oder auf japanisch - andere Sprachen sind nicht erhältlich.
Das ist etwas, das dieses Projekt ein wenig ändern möchte: mit Deiner und meiner Hilfe können wir die wichtigen allgemeinen und technischen Informationen auf deutsch übersetzen.
Bitte kontaktiere mich hierzu. | None |
| PS2 Bluetooth Access Point | Turn your unused Playstation2 into a Bluetooth Acces Point providing GN, NAP and LAN profile. It can also be connected to other AP, or you can use DUN profile with your Mobile Phone as an alternative Internet access. | None |
| PS2 Game Engine | ps2engine comes from our school project. Our team, Delusional Studios,
are taking the Electronic Game Design course at NBCC Miramichi. For our
final product for next year, we are doing a ps2 game called Demonic
Psychosis. In order to be able to make the game in time next year, I am
starting the coding for the game engine now.
The game engine so far supports a DMA memory manager, a DMA packet
engine that supports automatic packet stitching with 32, 64 and 128 bit
support, a DMA packet scheduler that allows you to flag packets to be
sent or not and build a call list and send the call list for each DMA
channel independent of each other. The game engine will eventually
support quake 3 level support for interiors, quad trees for the outside
areas, key-frame and skeletal animation with quake 2 models, light-wave
models and custom file formats for optimized models. The custom model
support allows user's to enter openGL like commands to enter vertexes,
normals, colors. The matrix manager also is openGL like and contains all
off the commands from openGL including scaling, translation, rotation
and also a view matrix, projection matrix, camera matrix and model
matrix. Plus two other matrixes used for lighting. There will be many
more additions to the game engine as time goes by. | None |
| PS2 Neural Network Simulator | PS2Neural is low-level framework to support running neural networks, optimized for the PS2's hardware (Hebbian-like and error-corrector/backprop). Some ps2neural developers are also interested in developing visualization plugins using the GS. | None |
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