|
Name |
Description |
Subprojects |
| Graphics programmers | For programmers who are working with the graphics side of the PS2 | 16 projects |
| Network Programmers | Programmers who have to deal with networking (USB modems, broadband adapter, etc) | 1 projects |
| Peripheral Programmers | Programmers who have to program controllers, multi-taps, USB and iLink devices, etc. | 3 projects |
| Sound Programmers | For programmers who deal with music and sound generation | 3 projects |
| Tools Programmers | For tools/application programmers for creating PlayStation2 game content (e.g. 3D model exporters, etc) | 3 projects |
| Texture Swizzling | ezSwizzle is a Windows MFC application that allows you to swizzle/unswizzle your textures. It reads a number of formats and has a batch feature to convert all your textures quickly. It generates TIM2 files, but with the source provided it is very easy to change it to generate any format you are using. The documentation also explains the theory behind texture swizzle and has a table with swizzleable sizes and respective speed increases. | None |
| The libps2dev HTML Documentation | The libps2dev documentation is merely stored as text files on the Linux system, and looking up functions is a laborious task. The aim of the libps2HTML project is to create a fully navigable, fully-hyperlinked documentation for the libps2dev library. Readers will be able to submit comments about functions/structures etc., adding their own usage guidelines to the documentation and sharing useful tips.
This will enable a much smoother workflow for those who have a PC next to their Linux kit, so they can look up details quickly and in parallel with their programming, without having to have a network set up.
It will be available in a plain-HTML format and as a .CHM file for those who wish to download for later perusal. | None |
| UC Project Engineering Group | Project undertaken by 3 Software Engineering students from the University of Canberra as there final year project.
The game is going to be a driving sim based in the desert.
We are currently aprox 1/2 through the project and will release the source once we have it to a decent enough level.
Team members:
Ben Shaw
Daniel Punch
Morgan Doel
Ray Irvine | None |
| Virtual Rumour | Purpose of this project is to create information exchange model, that can be used in every game. Facts / stories / player actions / can be exchange between non-player characters (NPC) as they interact. Querying NPC can give different answers every time, as a result of gathering new information. | None |
| VU1nteractive | Simplistic tool to view VU1 register settings and execute single commands on the VU, first step in creating a debugger. Postponed indefinitely due to lack of resources. [For a VU debugger, please see svvudb, http://playstation2-linux.com/projects/svvudb/ and don't forget to set breakpoints.] | None |
| vu coding stuff | This is a collection of tools, docs, etc to help vu coding. | None |
| Xaal'Tiqincis V | Xaal'Tiqincis V is basically the fifth regeneration of the old
Xaal'Tiqincis program that the Digital Challenge Group started
writing in 1989. This time without the graphics from Jan-Willem van
Aalst, but with 3D graphics provided by the ps2mud client, a project
elsewhere on this site.
This project will contain example server code for the ps2mud as well
as documentation about the project, as well as form an umbrella for
all related projects. Note that to run the software, you will need the pike programming languages working on your platform. | None |
| xRhino Linux Kernel | The xRhino Linux kernel is a public kernel project to upgrade the standard 2.2.1 Playstation 2 Linux kernel to the latest 2.2.x series kernel and eventually the latest 2.4.x series kernel.
| None |