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Name |
Description |
Subprojects | | adam | As graphics hardware becomes faster, real time applications are starting to use high end production techniques, such as higher order surfaces, and procedural shading. Simlarlary users of production renderers are looking to use graphics acceleration, withouth compromising quality.
Adam is an attempt to produce a renderer which explores these converging areas of interest. It is based on the angel renderer (www.dctsystems.freeserve.co.uk), but is severely optimised to make use of the PS2 hardware.
It is RenderMan compatable.
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| Full scale clone of blender on X | I aim to make this program as true to the original as possible. It will allow the same rendering capabilities as it's i86 brother. I hope to have some help from the public to make the renderer use the playstation's graphics chip to do most of the hard rendering work. This project has just started, so please feel free to lend a hand. | None |
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