|
Name |
Description |
Subprojects |
| GNU binutils | Provide source and binaries of up-to-date versions of GNU binutils with EE patches. | None |
| Homebrew Haven | Homebrew Haven provides PS2/Linux kit owners with the documentation, tools and libraries they need to write PS2 native software that is loaded by the RTE bootloader. Such programs are assured full access to the PS2's hardware without the performance and operating system penalties imposed by the Linux operating system. Eventually Homebrew Haven hopes to provide demo, game, and application developers all the tools needed to run both standard and kit-bootable PS2 software. | None |
| MIPS Assembly Language Tutorial | This is a tutorial in MIPS assembly language programming, intended
for individuals that have not seen assembly language programming before.
There is nothing in this course specific to the PS2, however PS2
developers have found the course useful.
The emphasis on how computers work. The goal of the course is not to turn you into a MIPS programmer, but to give you an understanding of all computer systems.
The only equipment you need for this course is a PC. The only software you need is the SPIM simulator of the MIPS R2000 processor and a text editor. The simulator is available by free download.
| None |
| PlayStation 2 for Education | The PlayStation 2 for Education project is for those of us using the PlayStation 2 for education. The project is a place where we pass on to others how we use the PlayStation 2.
The project will have reviews of software we use to educate ourselves and software we use when we are at our schools or other places of learning.
The project will be a resource for other projects that are building software for education, providing a place to find people interested in some topic or education related project. It can provide help or pointers to more information when that is needed.
The PlayStation 2 and the Linux kit provide a good way to learn. This project provides a place to start learning with the PlayStation 2. | None |
| Playstation 2 Linux System Documentation | The P2LSD Project provides documentation for setting up, using and programming for the Playstation 2 Linux system. Items included in the project are FAQs, HOW-TOs and Handbooks about very specific PS2 Linux topics such as "How to use the IPU" and "The Memory Card FAQ". | None |
| ps2linux: the basics | this project is meant to teach complete n00b's, and any one else, how to do just about anything on ps2 linux starting with the basics (comands,ect.).in the end hopefuly the forums will only need to deal with advanced technical questions. I'll post as i learn.
Help greatly appreciated. | None |
| The libps2dev HTML Documentation | The libps2dev documentation is merely stored as text files on the Linux system, and looking up functions is a laborious task. The aim of the libps2HTML project is to create a fully navigable, fully-hyperlinked documentation for the libps2dev library. Readers will be able to submit comments about functions/structures etc., adding their own usage guidelines to the documentation and sharing useful tips.
This will enable a much smoother workflow for those who have a PC next to their Linux kit, so they can look up details quickly and in parallel with their programming, without having to have a network set up.
It will be available in a plain-HTML format and as a .CHM file for those who wish to download for later perusal. | None |
| Virtual Rumour | Purpose of this project is to create information exchange model, that can be used in every game. Facts / stories / player actions / can be exchange between non-player characters (NPC) as they interact. Querying NPC can give different answers every time, as a result of gathering new information. | None |
| VU1 Microcode tutorials | If you want to enter a VU1 demo competition, like the amateur comp from 2003 (congrats to Kazan!) but have no idea how to get started, you need this microcode tutorial series!
Alternatively, if you just want to learn beginners VU coding without the hassle of integrating VU code with EE code, the VU harness might be just what you're looking for.
The on-line version has moved! It seems that my uklinux.net website has disappeared, so the VU tutorials are currently at my own site - http://paulsmith.is-a-geek.net/vututs/index.html. As a bonus, all of the separate chapters of the VU tuts are now available as PDF files - there is a link on each page. | None |
| vu coding stuff | This is a collection of tools, docs, etc to help vu coding. | None |
| Xaal'Tiqincis V | Xaal'Tiqincis V is basically the fifth regeneration of the old
Xaal'Tiqincis program that the Digital Challenge Group started
writing in 1989. This time without the graphics from Jan-Willem van
Aalst, but with 3D graphics provided by the ps2mud client, a project
elsewhere on this site.
This project will contain example server code for the ps2mud as well
as documentation about the project, as well as form an umbrella for
all related projects. Note that to run the software, you will need the pike programming languages working on your platform. | None |