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Open Folder  Technical Materials
    Open Folder  Sample Code
        Open Folder  GS and GIF
              Code showing various usages of the GIF and GS (Graphics Synthesiser)

  Name Description Subprojects
Project KISS RendererThe KISS (Keep It Simple, Stupid) renderer is a basic Path 1 rendering library built on top of SPS2 and intmdloader. It supports backface culling, trivial clipping and a simple parallel/ambient lighting model. A set of functions are supplied for uploading VU1 microcode, geometry and texture data. The library could be used as the basis for a game engine, or as sample code when developing your own renderer.None
Project MIDI monitor Art"MIDI monitor Art" is a one of the visual musical instruments. It's controlled by MIDI messages, then you can perform sound and visual live with playing the MIDI instruments. It's consists of 4 parts, rhythm, bass, harmony, and solo. Please check http://f27.aaacafe.ne.jp/~songen/None
Project Old School Games with SPS2.I will be rewriting some old games like Pong, Pacman, Breakout and Space Invaders for example. The purpose is to create a few more examples of using the SPS2 library. The code needs to be well commented so beginners can understand it. This is more a tutorial than a rewrite of games, some files might even just be examples in stead of games. All code, graphics and sound needs to be created from scratch so the games will not be identical to their originals. The examples does require sps2 0.4.0 or later. Please E-mail me with questions or suggestions. bamse@playstation2-linux.com Thanks to Steven "Sauce" Osman for writing the SPS2. https://playstation2-linux.com/projects/sps2/ Thanks to Henry S Fortuna for the excellent Tutorial. http://www.hsfortuna.pwp.blueyonder.co.uk/ /BamseNone
Project Texture SwizzlingezSwizzle is a Windows MFC application that allows you to swizzle/unswizzle your textures. It reads a number of formats and has a batch feature to convert all your textures quickly. It generates TIM2 files, but with the source provided it is very easy to change it to generate any format you are using. The documentation also explains the theory behind texture swizzle and has a table with swizzleable sizes and respective speed increases.None