#include <renderer.h>
Inheritance diagram for CRenderer::
Public Methods | |||||||
virtual tU64 | GetCapabilities () const | ||||||
virtual tU64 | GetRequirements () const | ||||||
virtual void | InitContext (GLenum primType, tU32 rcChanges, bool userRcChanged)=0 | ||||||
called by the geometry manager when the default renderer context has changed, when the user context has changed, or after the renderer has been loaded (and a different renderer was in use). The renderer must record all necessary context at this point (usually by adding it to the vif1 chain) as the rendering context may have changed when it is called to actually render with Draw*Arrays().
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virtual void | Load ()=0 | ||||||
Load the renderer into vu0/vu1 memory. More... | |||||||
virtual void | DrawLinearArrays (CGeometryBlock &block) | ||||||
Draw arrays of vertices that are accessed linearly (i.e., glDrawArrays). More... | |||||||
virtual void | DrawIndexedArrays (CGeometryBlock &block) | ||||||
Draw arrays of vertices that are accessed by index (i.e., glDrawElements). More... | |||||||
virtual bool | GetCachePackets (const CGeometryBlock &geometry)=0 | ||||||
Can the packets generated by this renderer for the given geometry be cached when called from a display list, or should they be rebuilt each time? (The default renderers, for example, don't cache packets that depend on the current normal when lighting is enabled.). More... | |||||||
virtual CRendererProps | GetRenderContextDeps ()=0 | ||||||
What parts of the render context are encoded into packets produced by this renderer? When the packets are cached in display lists, this cached state must remain valid to continue using the cached packet. This method returns a CRendererProps bitmask with '1' set for each property that is cached in the packet. Note that this does not include the render context kept by InitContext(); this will never be cached by ps2gl. The default renderers, for example, do not transfer normals even when specified if lighting is not enabled. The packets they generate therefore depend on whether or not lighting is enabled, so they set the "Lighting" bit. More... | |||||||
virtual int | GetPacketQwordSize (const CGeometryBlock &geometry)=0 | ||||||
Estimate the amount of memory, in qwords, the packet to render "geometry" will take. (For display list cacheing.). More... | |||||||
virtual const char * | GetName ()=0 | ||||||
Return a pointer to the text name of this renderer. More... | |||||||
Protected Methods | |||||||
CRenderer () | |||||||
CRenderer (tU64 caps, tU64 reqs) | |||||||
void | SetCapabilities (tU64 caps) | ||||||
void | SetRequirements (tU64 reqs) | ||||||
Protected Attributes | |||||||
tU64 | Capabilities | ||||||
tU64 | Requirements |
Note that it contains pure virtual methods and so cannot be instantiated.
Definition at line 87 of file renderer.h.
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Definition at line 93 of file renderer.h. |
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Definition at line 94 of file renderer.h. |
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Draw arrays of vertices that are accessed by index (i.e., glDrawElements).
Reimplemented in CIndexedRenderer. Definition at line 122 of file renderer.h. Referenced by CImmGeomManager::Flush(), and CDrawIndexedArraysCmd::Play().
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Draw arrays of vertices that are accessed linearly (i.e., glDrawArrays).
Reimplemented in CLinearRenderer. Definition at line 119 of file renderer.h. Referenced by CImmGeomManager::Flush(), and CDrawArraysCmd::Play().
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Can the packets generated by this renderer for the given geometry be cached when called from a display list, or should they be rebuilt each time? (The default renderers, for example, don't cache packets that depend on the current normal when lighting is enabled.).
Reimplemented in CIndexedRenderer, and CLinearRenderer. Referenced by CDrawArraysCmd::Play().
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Definition at line 100 of file renderer.h. Referenced by CRendererManager::RegisterUserRenderer().
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Return a pointer to the text name of this renderer.
Reimplemented in CBaseRenderer. |
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Estimate the amount of memory, in qwords, the packet to render "geometry" will take. (For display list cacheing.).
Reimplemented in CIndexedRenderer, and CLinearRenderer. Referenced by CDrawArraysCmd::Play().
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What parts of the render context are encoded into packets produced by this renderer? When the packets are cached in display lists, this cached state must remain valid to continue using the cached packet. This method returns a CRendererProps bitmask with '1' set for each property that is cached in the packet. Note that this does not include the render context kept by InitContext(); this will never be cached by ps2gl. The default renderers, for example, do not transfer normals even when specified if lighting is not enabled. The packets they generate therefore depend on whether or not lighting is enabled, so they set the "Lighting" bit.
Reimplemented in CIndexedRenderer, and CLinearRenderer. Referenced by CDrawArraysCmd::Play().
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Definition at line 101 of file renderer.h. Referenced by CRendererManager::RegisterUserRenderer().
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called by the geometry manager when the default renderer context has changed, when the user context has changed, or after the renderer has been loaded (and a different renderer was in use). The renderer must record all necessary context at this point (usually by adding it to the vif1 chain) as the rendering context may have changed when it is called to actually render with Draw*Arrays().
Reimplemented in CIndexedRenderer, and CLinearRenderer. Referenced by CImmGeomManager::SyncRendererContext().
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Load the renderer into vu0/vu1 memory.
Reimplemented in CBaseRenderer. |
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Definition at line 96 of file renderer.h. |
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Definition at line 97 of file renderer.h. |
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Definition at line 89 of file renderer.h. |
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Definition at line 90 of file renderer.h. |