#include "ps2s/debug_macros.h"
Go to the source code of this file.
Defines | |
#define | DEBUG_MODULE_NAME PS2GL |
#define | mNotImplemented(_msg, _args...) mWarn( "not implemented" _msg, ## _args ) |
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Definition at line 17 of file debug.h. Referenced by CGLContext::FinishRenderingImmediateGeometry(), CTexManager::SetCurTexParam(), CGLContext::SetMatrixMode(), CImmGeomManager::SyncColorMaterial(), glClipPlane(), glColorPointer(), glDepthFunc(), glDisable(), glDisableClientState(), glDrawBuffer(), glEnable(), glEnableClientState(), glFogf(), glFogfv(), glGetFloatv(), glGetString(), glHint(), glLightModelfv(), glLoadMatrixf(), glMaterialf(), glMaterialfv(), glTexCoordPointer(), glTexEnvi(), glTexImage2D(), glTexParameteri(), glVertexPointer(), glViewport(), glutCreateWindow(), glutGet(), glutInitDisplayMode(), glutInitWindowPosition(), glutInitWindowSize(), and pglNormalPointer().
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