#include "ps2s/packet.h"
#include "ps2gl/renderermanager.h"
#include "ps2gl/glcontext.h"
#include "ps2gl/metrics.h"
#include "ps2gl/linear_renderer.h"
#include "ps2gl/indexed_renderer.h"
#include "vu1renderers.h"
#include "vu1_mem_linear.h"
Go to the source code of this file.
Defines | |
#define | mVsmAddr(__sym) (void*)__sym |
Functions | |
void | vsmIndexed () |
void | pglBeginRendererDefs () |
Call this before registering any renderers. More... | |
void | pglRegisterRenderer (void *renderer) |
Register a custom renderer. More... | |
void | pglEndRendererDefs () |
Call this after registering custom renderers. More... | |
const char * | pglGetCurRendererName () |
Returns the name (string) of the current renderer. More... |
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Definition at line 35 of file renderermanager.cpp. Referenced by CRendererManager::CRendererManager().
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